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Races of Middle-earth

Origins & Abilities


Free Peoples
Human
Ambitious and adaptable. No special abilities - vanilla Minecraft.
Half-Elf
Balanced between two worlds, capable but exceptional in neither.
  • Strong Ankles - Jump higher when sprinting.
  • Tailwind - Slightly faster on foot.
  • Vegetarian - Cannot digest meat.
Rohirrim
Horse-lords of Rohan. Swift, fierce, and deadly from range.
  • Tailwind - Slightly faster on foot.
  • Sturdy Skin - Natural armour without wearing any.
  • Slender Body - Reach entities further away.
  • Large Appetite - Exhaust quicker, must eat constantly.
Dunedain Ranger
Rangers of the North - walk unseen, strike from shadow.
  • Tailwind - Slightly faster on foot.
  • Velvet Paws - Footsteps produce no vibrations.
  • Blinding Illusion - Double-tap sneak to blind nearby players.
  • Invisible in Darkness - Vanish completely in the dark.
  • Large Appetite - Exhaust quicker, must eat constantly.
Istari Wizard
Maiar clothed in mortal form. Wield magic far beyond ordinary men.
  • Hypnosis - Right-click a monster to redirect it.
  • Potion Master - Your potions are much stronger.
  • Final Shout - Survive death once every 10 minutes.
  • Healing Touch - Right-click to grant Regen II for 10s.
  • Unskilled - Poor at melee combat.
  • Fragile - 3 less hearts than humans.
  • Cold Body - Slower in cold biomes.
Hobbit-kind
Harfoot Hobbit
Most common of Hobbit-kind. Lucky wanderers who live off the land.
  • Strong Ankles - Jump higher when sprinting.
  • Hoarder - 9 extra inventory slots, kept on death.
  • Careful Miner - Much higher ore yield.
  • Better Berries - Berries restore extra hunger.
  • Small Body - One block tall, harder to hit.
  • Unskilled - Poor at melee combat.
  • Large Appetite - Exhaust quicker, must eat constantly.
Fallohide Hobbit
Rarest and boldest of Hobbit-kind. Bold adventurers with natural leadership.
  • Tailwind - Slightly faster on foot.
  • Climbing - Climb any wall, not just ladders.
  • Sturdy Skin - Natural armour without wearing any.
  • Small Body - One block tall, harder to hit.
  • Large Appetite - Exhaust quicker, must eat constantly.
Stoor Hobbit
Marsh-dwellers. Unnaturally strong in water, sluggish on land.
  • Fins - Increased underwater speed.
  • Wet Eyes - Perfect vision underwater.
  • Like Water - Don't sink unless you choose to.
  • Ocean's Grace - Extra health and damage in water or rain.
  • Small Body - One block tall, harder to hit.
  • Unskilled - Poor at melee combat.
  • Cold Body - Slower in warm biomes.
Elven Kindreds
Silvan Elf
Swift hunters of Mirkwood. Lethal archers who rely on agility over endurance.
  • Strong Ankles - Jump higher when sprinting.
  • Tailwind - Slightly faster on foot.
  • Skilled Archer - Arrows fly perfectly straight.
  • Infinite Arrows - Arrows are never consumed.
  • Piercing Shot - Arrows deal extra damage.
  • Unskilled - Poor at melee combat.
  • Cold Body - Slower in cold biomes.
  • Vegetarian - Cannot digest meat.
Sindar Elf
Grey Elves - balanced warriors who walk the line between blade and leadership.
  • Strong Ankles - Jump higher when sprinting.
  • Increased Damage - Deal more damage than normal.
  • Natural Armour - Tough body gives natural defence.
  • Velvet Paws - Footsteps produce no vibrations.
  • Cold Body - Slower in cold biomes.
  • Vegetarian - Cannot digest meat.
Teleri Elf
Sea Elves - unmatched in water, weakened on land.
  • Aqua Affinity - Mine at full speed underwater.
  • Gills - Breathe underwater.
  • Fins - Increased underwater speed.
  • Ocean's Grace - Extra health and damage in water or rain.
  • Ocean Wish - Much weaker when not in water.
  • Cold Body - Slower in cold biomes.
  • Carnivore - Can only eat meat.
Noldor Elf
Ancient scholars and healers of Rivendell. Masters of restoration, not war.
  • Healing Ring - 5-block healing ring for 30 seconds.
  • Healing Touch - Right-click to grant Regen II for 10s.
  • Resurrection Spell - Revive nearby dead players.
  • Healing Focus - Regenerate health while standing still.
  • Undead Ally - Undead mobs won't attack you unprovoked.
  • Unskilled - Poor at melee combat.
  • Cold Body - Slower in cold biomes.
  • Vegetarian - Cannot digest meat.
Vanyar Elf
Most radiant of Elven kindreds. Closest to the divine - healers and life-givers.
  • Green Fingers - Instantly grow plants without Bone Meal.
  • Careful Miner - Much higher ore yield.
  • Healing Focus - Regenerate health while standing still.
  • Resurrection Spell - Revive nearby dead players.
  • Chime - Absorb amethyst chimes to heal.
  • Cold Body - Slower in cold biomes.
  • Vegetarian - Cannot digest meat.
Dwarf Clans
Longbeard Dwarf
Proudest of Dwarvenkind. Descendants of Durin, miners without equal.
  • Strong Arms - Break stone without a pickaxe.
  • Careful Miner - Much higher ore yield.
  • Hoarder - 9 extra inventory slots, kept on death.
  • Alchemy - Convert Copper to Gold and back.
  • Gold Worshipper - Golden armour unbreakable, diamond-strength.
  • Gold Desecration - Golden weapons unbreakable and much stronger.
  • Small Body - One block tall, harder to hit.
  • Large Appetite - Exhaust quicker, must eat constantly.
  • Carnivore - Can only eat meat.
Firebeard Dwarf
Most aggressive Dwarf clan. Fire sharpens their fury - reckless but fearsome.
  • Double Health - Twice the health of a normal player.
  • Solid Stance - Immune to knockback.
  • Burning Wrath - Deal bonus damage while on fire.
  • Gold Worshipper - Golden armour unbreakable, diamond-strength.
  • Gold Desecration - Golden weapons unbreakable and much stronger.
  • Small Body - One block tall, harder to hit.
  • Stiff - Stone body moves slower.
  • Large Appetite - Exhaust quicker, must eat constantly.
  • Carnivore - Can only eat meat.
Broadbeam Dwarf
Master craftsmen and builders. Tireless miners - tradesmen, not soldiers.
  • Strong Arms - Break stone without a pickaxe.
  • Fast Miner - Mine much faster than a normal player.
  • Careful Miner - Much higher ore yield.
  • Gold Worshipper - Golden armour unbreakable, diamond-strength.
  • Gold Desecration - Golden weapons unbreakable and much stronger.
  • Small Body - One block tall, harder to hit.
  • Stiff - Stone body moves slower.
  • Large Appetite - Exhaust quicker, must eat constantly.
  • Carnivore - Can only eat meat.
Servants of Shadow
Nazgul (Ringwraith)
Once kings of men, now wraiths of Sauron. Nearly impossible to destroy.
  • Nocturnal - See in the dark.
  • Leeching - Heal on kill.
  • Final Shout - Survive death once every 10 minutes.
  • Teleportation - Throw no-damage ender pearls.
  • Dark Strength - More damage in the dark.
  • Undead Ally - Undead mobs won't attack you.
  • Daylight Sensitive - Bursts into flames in daylight.
  • Hydrophobia - Take damage touching water.
  • Unskilled - Poor at melee combat.
  • Carnivore - Can only eat meat.
Orc
Bred in the pits of Mordor. Thick-skinned brutes at home only in darkness.
  • Heavy Blow - Stronger attacks, longer cooldown.
  • Natural Armour - Tough body gives natural defence.
  • Tough Skin - Double the health of a normal player.
  • Undead Ally - Undead mobs won't attack you.
  • Photoallergic - Burns in daylight.
  • Large Appetite - Exhaust quicker, must eat constantly.
  • Carnivore - Can only eat meat.
Goblin
Scrawny alone, dangerous in numbers. Nimble thieves with sticky fingers.
  • Climbing - Climb any wall, not just ladders.
  • Telekinesis - Drops go straight to your inventory.
  • Velvet Paws - Footsteps produce no vibrations.
  • Timid Creature - Faster near 3+ other players.
  • Undead Ally - Undead mobs won't attack you.
  • Fragile - 3 less hearts than humans.
  • Unwieldy - Cannot hold a shield.
  • Carnivore - Can only eat meat.
Morquendi (Dark Elf)
Elves sworn to shadow. Patient assassins who vanish in stillness and sunlight burns them.
  • Skilled Archer - Arrows fly perfectly straight.
  • Piercing Shot - All arrows deal increased damage.
  • Dark Strength - More damage in the dark.
  • Nocturnal - See in the dark.
  • Undead Ally - Undead mobs won't attack you.
  • Daylight Sensitive - Bursts into flames in daylight.
  • Unskilled - Poor at melee combat.
  • Carnivore - Can only eat meat.
Uruk-hai
Saruman's masterwork. Bigger, tougher, and unbothered by sunlight.
  • Tough Skin - Double the health of a normal player.
  • Heavy Blow - Stronger attacks, longer cooldown.
  • Natural Armour - Tough body gives natural defence.
  • Infinite Arrows - Arrows are never consumed.
  • Solid Stance - Immune to knockback.
  • Undead Ally - Undead mobs won't attack you.
  • Large Appetite - Exhaust quicker, must eat constantly.
  • Claustrophobia - Low ceilings cause weakness and slowness.
  • Unwieldy - Cannot hold a shield.
  • Carnivore - Can only eat meat.

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